2.2.4 Images, sound and presentations HUNT


Social and ethical issues
Students must study and evaluate the social and ethical issues involved in the use of images, sound and presentations, for example, multimedia, slideshows, virtual reality, games. These may include:
intellectual property relating to the copying and modifying of text, images, sound and video (fair use policies)
copyright issues
printed versus electronically published information
health issues related to virtual reality
multimedia solutions for disabled persons
multilingual selection possibilities of CD-ROMs and DVD
surveillance and privacy
global access to information available on CD-ROMs versus Internet
use of virtual actors in films
biased information
reliability of data
social and ethical issues related to games


Knowledge of technology
In order to study and evaluate the social and ethical issues involved in the use of images, sound and
presentations, the student must have an understanding of related technological concepts. These may
include the following.

Design and creation concepts
Key terms—animation, bit-map versus vector graphics, object-oriented, clip art, CAD, hypermedia,
hypertext, pixel, resolution, MP3, MIDI, morph

Data integrity
Consistency in design elements
Use of appropriate fonts, sound, images, video to convey a specific message
Storage, processing and access concepts
File formats, for example, storage requirements, loading time, portability
Sound, image and video capture and editing
Updating and combining sounds or images at a later point in time to create a new work of art